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Gaia's Clime
Project type
Virtual Reality Game
Date
Fall 2024
Role
Sole Designer & Developer
A virtual reality climbing simulator game that I developed in my Art Making in VR class. The project is based on climate change & oceanic warming, with the player having to climb increasingly tall buildings in order to escape the rapidly rising sea levels below.
I developed this game in Unity Engine using their native XR Package. I used free textures from the Fab asset store for the buildings and landscape, as well as custom 3D models for the climbing holds, and the Crest water plugin from the Unity Asset Store for the ocean.
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